Results tagged “subdivision surfaces” from Rendered Speechless

I decided after I finished the toilet model using subdivision surfaces that I would go back and redo the sink. It took about 10 hours to do that basin. It was still hard but I think it might be a slightly simpler surface now and it has some really nice round edges. So then I decided I'd redo the bathtub too. That was the easiest thing I've done so far. I simplified the poly model and then converted it to subdivision surfaces. It didn't need much tweaking after that. It was done in an hour. I like all the models a lot better now, especially since I don't have to worry about facets anymore. And despite the marathon session that took me into the early morning hours today (as in 6am when the sun was coming up) I'm going to keep at it until I drop. Yes I did get some sleep. Not much though. I'm on a roll.

All the new models are posted on the bathroom page with their polygonal counterparts (which no longer exist in my Maya file). I need a nap.

I love subdivision surfaces

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The toilet is done except for the hinge on the seat and the handle. (See the bathroom page.) This went really fast compared to the other models, which I've decided I will redo in subdivision surfaces now that I've reminded myself how to use them. It's a shame that this went as fast as it did and I couldn't even benefit from it because of how little time I've had to work lately. The good news is that this is a temporary situation that will be resolved shortly. And that's all I can say about that for now.

I still want the bathroom done by the end of May. That gives me five days. I doubt it will happen but I do believe the end is in sight. Maybe I'll have it by the end of next weekend. If I didn't have to work tomorrow I'd keep going tonight. But that's what my life has to be about right now: The Job. Soon enough my life will be about me again.