I still have to model the towel, shower cap, newspaper and step stool. The shower cap is the only one I'm worried about, but then I was worried about the mustache and I ended up doing that in 3.5 hours. It took the weekend though to do the teeth and the shoes, and that's because I decided to learn about displacement mapping at the same time, although I didn't use it very much in the end. So here's an account of the last few days of modeling the details.
The mustache and teeth are each single modeled surfaces. I used displacement mapping to do the lace holes on the shoes and the pattern on the hat.
The shoes, like the hat, are modeled from multiple surfaces. I had to
do an actual render instead of a screen capture this time because the
displacement maps won't show up in a screen capture, but there are no
lights or shaders as of yet. Therefore, there are also no colors or
cast shadows. The lighting is weird but you get the point. He's a happy potato.
I'm glad I took the time to learn how displacement mapping works, especially with mental ray. It's does a terrific job, better than Maya alone. I also tried Maya's Sculpt Geometry tool along the way but hated the lack of control and the crazy amount of tesselation needed to make it look smooth. I even looked into ZBrush, which I LOVE, but can't afford right now. And they don't have a free trial for the Mac so that's on hold for now. But although I ended up modeling almost everything, I learned a ton and I found another toy for later on. So what if I'm a day behind. (Yikes.)
Models will go into the slide show tomorrow. I need sleep. Funny how that keeps coming up.
The mustache and teeth are each single modeled surfaces. I used displacement mapping to do the lace holes on the shoes and the pattern on the hat.
The shoes, like the hat, are modeled from multiple surfaces. I had to
do an actual render instead of a screen capture this time because the
displacement maps won't show up in a screen capture, but there are no
lights or shaders as of yet. Therefore, there are also no colors or
cast shadows. The lighting is weird but you get the point. He's a happy potato.I'm glad I took the time to learn how displacement mapping works, especially with mental ray. It's does a terrific job, better than Maya alone. I also tried Maya's Sculpt Geometry tool along the way but hated the lack of control and the crazy amount of tesselation needed to make it look smooth. I even looked into ZBrush, which I LOVE, but can't afford right now. And they don't have a free trial for the Mac so that's on hold for now. But although I ended up modeling almost everything, I learned a ton and I found another toy for later on. So what if I'm a day behind. (Yikes.)
Models will go into the slide show tomorrow. I need sleep. Funny how that keeps coming up.

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